exposeValue
beta
utility
exposeValue
RayTK
v0.36
Parameters
-
Enable
: -
Output Buffer
:-
Custom 1
: -
Custom 2
: -
Debug
:
-
-
Value Source
:-
Field Value
: -
Coordinates
: -
Iteration
: -
Primary Value
:
-
-
Render Stage
:-
Any
: -
Primary
: -
Material
: -
Normals
: -
Shadow
: -
Reflect
: -
Refract
: -
Occlusion
: -
Volumetric
: -
Volumetric Shadow
:
-
-
Only On Surface Hit
:
Inputs
-
definition_in
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
- Coordinate Types:
-
Value Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
- Coordinate Types: