dataTextureField

field
dataTextureField
RayTK
v0.40

Accesses data from a texture with the same layout as the renderer.

This is designed to be used with pointMapRender to load in precomputed data that follows the same pixel layout as the coordinate map, or with cameraRemap to use a UV map to change where each pixel’s ray starts.

Parameters

Name Description Regular Handling Read-Only Handling
Texture
Return Type
  • Float:
  • Vector:
Channel Semi-Baked Semi-Baked
  • Red / X:
  • Green / Y:
  • Blue / Z:
  • Alpha / W: