spotLight

light
spotLight
RayTK
v0.40

Cone-shaped spotlight.

This is similar to the Light COMP in spotlight mode.

Parameters

Name Description Regular Handling Read-Only Handling
Intensity Runtime Baked
Color Runtime Baked
Position

The position of the tip of the light cone.

Runtime Baked
Direction

The direction which the cone faces, as a vector.

Runtime Baked
Cone Angle

The width of the cone.

Runtime Baked
Cone Delta

The amount of blending between the inside and outside of the cone.

Runtime Baked
Attenuated

Whether to adjust the amount of light depending on distance.

Runtime Semi-Baked
Attenuation Start

The start of the blending range, inside which the light will be at full intensity.

Runtime Baked
Attenuation End

The end of the blending range, outside which the light will be at zero intensity.

Runtime Baked
Rotate Runtime Baked
Enable Shadow Runtime Semi-Baked

Inputs

  • Color Field: (optional) Optional field that controls the color of the light.
    • Coordinate Types: vec3
    • Context Types: LightContext
    • Return Types: float vec4
  • Attenuation Field: (optional) Optional function that controls the color/intensity of the light based on the attenuation distance.
    • Coordinate Types: float
    • Context Types: LightContext
    • Return Types: float vec4
    • Supports Variables From Inputs: colorField