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tilingPattern

beta

Parameters

  • Pattern:
    • Rhombitrihexagonal:
    • Truncated Square:
    • Hexagonal:
    • Trihexagonal:
    • Truncated Hexagonal:
    • Triangular:
    • Square:
    • Truncated Trihexagonal:
    • Snub Trihexagonal:
    • Snub Square:
  • Format:
    • Poly Color:
    • Dual Tiling Poly Color:
    • Poly Number, Refl Side, Outline:
  • Translate:
  • Size:
  • Vertex Radius:
  • Outline Thickness:
  • Outline Blending:
  • Poly Color 1:
  • Poly Color 2:
  • Poly Color 3:
  • Outline Color:
  • Dual Outline Color:

Inputs

  • Coordinate Field: (optional)
    • Coordinate Types: vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: vec4
  • Vertex Radius Field: (optional)
    • Coordinate Types: vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float
  • Outline Thickness Field: (optional)
    • Coordinate Types: vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float
  • Poly Color 1 Field: (optional)
    • Coordinate Types: vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4
  • Poly Color 2 Field: (optional)
    • Coordinate Types: vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4
  • Poly Color 3 Field: (optional)
    • Coordinate Types: vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4
  • Outline Color Field: (optional)
    • Coordinate Types: vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4
  • Dual Outline Color Field: (optional)
    • Coordinate Types: vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4