noiseField
A float or vector field that uses one of several noise functions.
Some of these may be costly to compute, so pay attention to frame rate when using them.
The different types of noise use different types of coordinates. If the type of coordinate used by Noisetype doesn’t match the Coordtype, any missing parts will be replaced with zeros. When the Coordtype is 3D but the Noisetype only uses 2D, the Axis parameter determines which parts of the coordinates are used.
For types that use 4D coordinates, the Translate and Scale parameters can still be used to control the 4th coordinate.
Parameters
| Name | Description | Regular Handling | Read-Only Handling |
|---|---|---|---|
Noise Type | The type of noise function. | Baked | Baked |
| |||
Coord Type | The type of coordinates that the op supports. | ||
| |||
Contexttype | |||
Axis | When the | Runtime | Semi-Baked |
| |||
Translate | Offsets the coordinates used to calculate noise. | Runtime | Baked |
Scale | Scales the coordinates used to calculate noise. | Runtime | Baked |
Amplitude | Multiplies the amount produced by the noise. | Runtime | Baked |
Offset | Offsets (adds to) the amount produced by the noise. | Runtime | Baked |
Inputs
-
Coordinate Field: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContextCameraContextLightContextRayContextParticleContextVertexContextPixelContext - Return Types:
floatvec4
- Coordinate Types:
Images