skyLightContrib
material
skyLightContrib
RayTK
v0.42
A material element that acts as a basic pseudo directional light.
It applies lighting based on the direction that surfaces are facing. Unlike the main lighting system, it does not support shadows or other lighting behavior. It is a cheap way to add some secondary coloration to surfaces.
It is equivalent to the sky lighting feature in basicMat.
Parameters
| Name | Description | Regular Handling | Read-Only Handling |
|---|---|---|---|
Color | Runtime | Baked | |
Level | Runtime | Baked | |
Direction | The direction from which the “light” comes from. | Runtime | Baked |
Use Color | Whether to produce color or just a brightness value. | ||
Rotate | Runtime | Baked |
Inputs
-
Direction Field: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
MaterialContext - Return Types:
floatvec4
- Coordinate Types:
-
Rotate Field: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
MaterialContext - Return Types:
floatvec4 - Supports Variables From Inputs:
directionField
- Coordinate Types:
-
Color Field: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
MaterialContext - Return Types:
floatvec4 - Supports Variables From Inputs:
directionFieldrotateField
- Coordinate Types: