cameraRemap
beta
camera
cameraRemap
RayTK
v0.36
Modifies a camera by replacing the pixel UV coordinates that are used when calculating ray origins and directions.
Insert this between a camera and a renderer. Typically the second input would be a dataTextureField that uses a TOP with a UV map.
Parameters
-
Enable
:
Inputs
-
Camera In
: (required)- Coordinate Types:
vec2
- Context Types:
CameraContext
- Return Types:
Ray
- Coordinate Types:
-
Pixel Map In
: (required)- Coordinate Types:
vec2
- Context Types:
CameraContext
- Return Types:
vec4
- Coordinate Types: