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cameraRemap

beta

Modifies a camera by replacing the pixel UV coordinates that are used when calculating ray origins and directions.

Insert this between a camera and a renderer. Typically the second input would be a dataTextureField that uses a TOP with a UV map.

Parameters

  • Enable:

Inputs

  • Camera In: (required)
    • Coordinate Types: vec2
    • Context Types: CameraContext
    • Return Types: Ray
  • Pixel Map In: (required)
    • Coordinate Types: vec2
    • Context Types: CameraContext
    • Return Types: vec4