 
 layoutGrid
Slices space into a grid, and places each input in a separate cell.
This is useful to see several different variations of a shape. The input shapes are shifted to the center of their cell.
Parameters
| Name | Description | Regular Handling | Read-Only Handling | 
|---|---|---|---|
| Enable | |||
| Layout | How to arrange the cells. | ||
| 
 | |||
| Plane | The plane along which to arrange the cells. | Runtime | Semi-Baked | 
| 
 | |||
| Size | The size of the cells | Runtime | Baked | 
| Pre Scale | Scales the inputs within their cells. | Runtime | Baked | 
Inputs
-  Input 1: (optional)-  Coordinate Types: vec2vec3
-  Context Types: ContextMaterialContextCameraContextLightContextRayContextParticleContextVertexContextPixelContext
-  Return Types: floatvec4SdfVolumeRayLightParticle
 
-  Coordinate Types: 
-  Input 2: (optional)-  Coordinate Types: vec2vec3
-  Context Types: ContextMaterialContextCameraContextLightContextRayContextParticleContextVertexContextPixelContext
-  Return Types: floatvec4SdfVolumeRayLightParticle
 
-  Coordinate Types: 
-  Input 3: (optional)-  Coordinate Types: vec2vec3
-  Context Types: ContextMaterialContextCameraContextLightContextRayContextParticleContextVertexContextPixelContext
-  Return Types: floatvec4SdfVolumeRayLightParticle
 
-  Coordinate Types: 
-  Input 4: (optional)-  Coordinate Types: vec2vec3
-  Context Types: ContextMaterialContextCameraContextLightContextRayContextParticleContextVertexContextPixelContext
-  Return Types: floatvec4SdfVolumeRayLightParticle
 
-  Coordinate Types: