layoutGrid
Slices space into a grid, and places each input in a separate cell.
This is useful to see several different variations of a shape. The input shapes are shifted to the center of their cell.
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Enable | |||
Layout | How to arrange the cells. | ||
| |||
Plane | The plane along which to arrange the cells. | Runtime | Semi-Baked |
| |||
Size | The size of the cells | Runtime | Baked |
Pre Scale | Scales the inputs within their cells. | Runtime | Baked |
Inputs
-
Input 1
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Input 2
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Input 3
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Input 4
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types: