
layoutGrid
Slices space into a grid, and places each input in a separate cell.
This is useful to see several different variations of a shape. The input shapes are shifted to the center of their cell.
Parameters
-
Enable
: -
Layout
: How to arrange the cells.-
Row
: -
Column
: -
Grid Rows
:
-
-
Plane
: The plane along which to arrange the cells.-
YZ
: -
ZX
: -
XY
:
-
-
Size
: The size of the cells -
Pre Scale
: Scales the inputs within their cells.
Inputs
-
Input 1
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types:
-
Input 2
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types:
-
Input 3
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types:
-
Input 4
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types: