phongMat
deprecated
  material 
  phongMat 
 RayTK
 v0.42
 Material that uses phong shading.
Deprecated in favor of using Phong mode in specularContrib in a modularMat.
Parameters
| Name | Description | Regular Handling | Read-Only Handling | 
|---|---|---|---|
Enable |  |||
Ambient Color |  Base color applied to the surface regardless of lights.  |  Runtime | Baked | 
Diffuse Color |  Color reflected by matte surfaces.  |  Runtime | Baked | 
Specular Color |  Color reflected by glossy surfaces.  |  Runtime | Baked | 
Shine |  Specular exponent, which adjusts the light curve of specular highlights.  |  Runtime | Baked | 
Enable Shadow |  Whether to use shadows. When enabled, if the Shadow Definition input is provided, that will be used. Otherwise a default shadow function will be used.  |  Baked | Baked | 
Inputs
-  
SDF: (required)-  Coordinate Types: 
vec3 -  Context Types: 
Context -  Return Types: 
Sdf 
 -  Coordinate Types: