phongMat

deprecated
material
phongMat
RayTK
v0.42

Material that uses phong shading.

Deprecated in favor of using Phong mode in specularContrib in a modularMat.

Parameters

Name Description Regular Handling Read-Only Handling
Enable
Ambient Color

Base color applied to the surface regardless of lights.

Runtime Baked
Diffuse Color

Color reflected by matte surfaces.

Runtime Baked
Specular Color

Color reflected by glossy surfaces.

Runtime Baked
Shine

Specular exponent, which adjusts the light curve of specular highlights.

Runtime Baked
Enable Shadow

Whether to use shadows. When enabled, if the Shadow Definition input is provided, that will be used. Otherwise a default shadow function will be used.

Baked Baked

Inputs

  • SDF: (required)
    • Coordinate Types: vec3
    • Context Types: Context
    • Return Types: Sdf