phongMat
deprecated
material
phongMat
RayTK
v0.36
Material that uses phong shading.
Deprecated in favor of using Phong mode in specularContrib in a modularMat.
Parameters
-
Enable
: -
Ambient Color
: Base color applied to the surface regardless of lights. -
Diffuse Color
: Color reflected by matte surfaces. -
Specular Color
: Color reflected by glossy surfaces. -
Shine
: Specular exponent, which adjusts the light curve of specular highlights. -
Enable Shadow
: Whether to use shadows. When enabled, if the *Shadow Definition* input is provided, that will be used. Otherwise a default shadow function will be used.
Inputs
-
SDF
: (required)- Coordinate Types:
vec3
- Context Types:
Context
- Return Types:
Sdf
- Coordinate Types: