
flip
filter
flip
RayTK
v0.36
Flips the input across an axis, either on its own or merged with the original.
Parameters
-
Enable
: -
Axis
:-
X
: -
Y
: -
Z
:
-
-
Offset
: Moves the reflection plane along the axis. -
Shift
: Moves the input towards / away from the reflection plane. -
Merge Type
: Whether to just flip the input or flip it and merge that with the original.-
None
: -
Simple Union
: -
Simple Intersect
: -
Simple Difference
: -
Smooth Union
: -
Smooth Intersect
: -
Smooth Difference
: -
Round Union
: -
Round Intersect
: -
Round Difference
: -
Chamfer Union
: -
Chamfer Intersect
: -
Chamfer Difference
: -
Stair Union
: -
Stair Intersect
: -
Stair Difference
: -
Column Union
: -
Column Intersect
: -
Column Difference
:
-
-
Merge Radius
: -
Iteration Type
: What kind of iteration values should be provided for upstream ops.-
None
: -
Index (0/1)
: -
Signed (-1/1)
:
-
-
Merge Number
: -
Merge Offset
:
Inputs
-
definition_in
: (required)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types:
-
Offset Field
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
- Coordinate Types:
-
Shift Field
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
- Coordinate Types:
Variables
-
sign
: -
index
: