
magnet
Pulls or twists space within an area.
If the magnet definition input is connected, that operator is used to determine how much transformation to apply at each point in space. If there is no magnet definition connected, the magnet is based around a center point with a radius, and a blending region.
Parameters
-
Enable
: -
Amount
: How much effect to apply overall. -
Center
: The center position of the magnet (used if the magnet definition is not connected). -
Radius
: The radius of the magnet area. -
Fade
: The width of the blending region between the magnet and the rest of space. -
Scale
: Scaling to be applied within the magnet area. -
Rotate
: Rotation to be applied within the magnet area.
Inputs
-
definition_in
: (required)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types:
-
Magnet
: (optional) Magnet definition used to determine how much transformation to apply at each point. If this is an operator that produces an SDF or float value, that value is used to decide how far each point is from the magnet. If it returns a vec4, it is used to determine where the magnet center position is relative to each point.- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
- Coordinate Types:
-
Easing
: (optional) Easing function used to control how the blending region is smoothed.- Coordinate Types:
float
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
- Coordinate Types: