
modulo1D
Shortcuts:
Keywords:
- modulo
- repeat
Repeats space along one axis.
This has the effect of making infinite copies of (slices of) the input, but without the cost of having to separately calculate each copy.
Parameters
-
Enable
: -
Axis
: The axis to repeat space along.-
X
: -
Y
: -
Z
:
-
-
Size
: The spacing of the repetition. This sets the with of the slice taken from the input. -
Offset
: Shifts where the input slice is taken from without moving the position of the repetitions. -
Shift
: Shifts the whole repeated space. -
Mirror Type
: How to the slices are varied.-
None
: -
Mirror
:
-
-
Use Limit
: Whether to have a limited number of slices instead of an infinite series. -
Limit Start
: The index of the first slice to show. This can also be a fractional value to cut off part of the first slice (though this can cause rendering issues). -
Limit Stop
: THe index of the last slice to show. This can also be a fractional value to cut off part of the last slice (though this can cause rendering issues). -
Limit Offset
: Offsets the `Limitstart` and `Limitstop` indices. -
Iteration Type
: Whether and how to expose iteration values to upstream operators.-
None
: -
Cell Coordinate
: -
Alternating Cell Coordinate (0,1,0,1)
:
-
-
Limit Type
:-
Both
: -
Start Only
: -
Stop Only
:
-
Inputs
-
definition_in
: (required)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types:
-
Size Field
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
- Coordinate Types:
-
Offset Field
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
- Coordinate Types:
-
Shift Field
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
- Coordinate Types:
Variables
-
cellcoord
: -
normcoord
: