transformSequence

beta

Parameters

  • Enable:
  • Apply To:
    • Coordinates:
    • SDF UV:
    • SDF Secondary UV:
    • UV In Material:
    • Field Values:
  • Reverse Order:
  • Enable Loop:
  • Iterations:

Inputs

  • definition_in: (required)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4 Sdf Ray Light Particle
  • Transform 1: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: vec4
  • Transform 2: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: vec4
  • Transform 3: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: vec4
  • Transform 4: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: vec4
  • Transform 5: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: vec4
  • Transform 6: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: vec4

Variables

  • step:
  • normstep: