moduloSpherical
filter
moduloSpherical
RayTK
v0.42
Repeats space in a spherical mesh layout with rows and columns.
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Enable | |||
Repetitions | How many rows and columns to have. | Runtime | Baked |
Shift | Shifts the repetitions across the rows and columns. | Runtime | Baked |
Offset | Shifts the contents of each repetition, away from the sphere center or side to side along the columns. | Runtime | Baked |
Pivot | Center point of the sphere | Runtime | Baked |
Mirror Type | Flips alternating repetitions so they mirror each other. | Semi-Baked | Semi-Baked |
|
Inputs
-
definition_in
: (required)- Coordinate Types:
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Supports Variables:
cell
normcell
- Supports Variables From Inputs:
repetitionsField
offsetField
shiftField
- Coordinate Types:
-
Repetitions Field
: (optional)- Coordinate Types:
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
- Supports Variables From Inputs:
shiftField
- Coordinate Types:
-
Offset Field
: (optional)- Coordinate Types:
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
vec4
- Supports Variables:
cell
normcell
- Supports Variables From Inputs:
shiftField
repetitionsField
- Coordinate Types:
-
Shift Field
: (optional)- Coordinate Types:
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
- Coordinate Types:
Variables
-
Cell (Row, Col)
: -
Normalized Cell (Row, Col) (0..1)
: