A camera that is linked to an existing TD Camera COMP.
The camera will match the view of the TD camera, including local and world transformations, FOV settings, etc. It can be used to combine a raymarchRender3d with a traditional TD render TOP.
Camera: The camera to match. This can either be a Camera COMP, or an arcBallCamera, or the `camera` from the palette.
Create Camera Viewport: Creates and attaches an instance of the `cameraViewport` palette component.
Create Basic Camera: Creates and attaches a standard Camera COMP.
Render Resolution (for custom matrix): Rendering resolution