shadowContrib

beta
Keywords:
  • lighting
  • material
  • modularmat
  • shading
  • shadow
material
shadowContrib
RayTK
v0.40

A material element that produces the shading level for the surface.

The shading level will be 1 in areas without a shadow, and 0 in areas that are fully in shadow.

Parameters

Name Description Regular Handling Read-Only Handling
Use Color

Whether to multiply the shading level by a color, producing a vector field instead of just the shading level.

Baked Baked
Color Runtime Baked
Invert

Inverts the shading level, so that 1 is for full shadow and 0 is for no shadow.

Runtime Semi-Baked