shadowContrib
beta
Keywords:
- lighting
- material
- modularmat
- shading
- shadow
material
shadowContrib
RayTK
v0.42
A material element that produces the shading level for the surface.
The shading level will be 1 in areas without a shadow, and 0 in areas that are fully in shadow.
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Use Color | Whether to multiply the shading level by a color, producing a vector field instead of just the shading level. | Baked | Baked |
Color | Runtime | Baked | |
Invert | Inverts the shading level, so that 1 is for full shadow and 0 is for no shadow. | Runtime | Semi-Baked |