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  • lighting
  • material
  • modularmat
  • shading
  • shadow

A material element that produces the shading level for the surface.

The shading level will be 1 in areas without a shadow, and 0 in areas that are fully in shadow.


  • Use Color: Whether to multiply the shading level by a color, producing a vector field instead of just the shading level.
  • Color:
  • Invert: Inverts the shading level, so that 1 is for full shadow and 0 is for no shadow.