shadowContrib
beta
Keywords:
- lighting
- material
- modularmat
- shading
- shadow
material
shadowContrib
RayTK
v0.36
A material element that produces the shading level for the surface.
The shading level will be 1 in areas without a shadow, and 0 in areas that are fully in shadow.
Parameters
-
Use Color
: Whether to multiply the shading level by a color, producing a vector field instead of just the shading level. -
Color
: -
Invert
: Inverts the shading level, so that 1 is for full shadow and 0 is for no shadow.