Camera Operators
Operators that are used in raymarching to determine which direction rays should travel, effectively behaving as cameras.
These operators are generally specialized for use in the raymarching CameraContext
, and may not support being fed through filters or other OPs.
Operators
-
basicCamera
: Standard camera equivalent to a traditional Camera COMP with default settings. -
cameraRemap
: beta Modifies a camera by replacing the pixel UV coordinates that are used when calculating ray origins and directions. -
fieldCamera
: beta -
fisheyeCamera
: A 360 fisheye camera, that shows all directions from a specific point in space. -
linkedCamera
: A camera that is linked to an existing TD Camera COMP. -
lookAtCamera
: A camera that focuses on a specific point in space. -
orthoCamera
: beta An orthographic (non-perspective) camera, which can be used for flattened front/side/etc views. -
splitCamera
: A camera that splits the viewport into several zones, each using a separate camera.