lookAtRotate
beta
filter
lookAtRotate
RayTK
v0.40
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Enable | |||
Source Point | Runtime | Baked | |
Target Point | Runtime | Baked | |
Roll | Runtime | Baked |
Inputs
-
definition_in
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Supports Variables From Inputs:
sourcePointField
targetPointField
rollField
- Coordinate Types:
-
Source Point Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
vec4
- Coordinate Types:
-
Target Point Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
vec4
- Supports Variables From Inputs:
sourcePointField
- Coordinate Types:
-
Roll Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
- Supports Variables From Inputs:
sourcePointField
targetPointField
- Coordinate Types: