
assignUV
Keywords:
- material
- modularmat
- surface
- texture
Assigns UV coordinates to an SDF surface.
Coordinates can either be determined using the selected UV Mode
, or using a vector field input.
Parameters
-
Enable
: -
UV Mode
:-
XYZ
: -
XY
: -
YX
: -
YZ
: -
ZY
: -
XZ
: -
ZX
: -
Cylindrical X
: -
Cylindrical Y
: -
Cylindrical Z
: -
Spherical
:
-
-
Center
:
Inputs
-
SDF
: (required) SDF definition to which the UVs are applied.- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
Sdf
- Coordinate Types:
-
UV Field
: (optional) Optional field used to calculate the UV coordinates.- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
vec4
- Coordinate Types:
Variables
-
sdf
: