
curlNoiseField
Curl noise field.
Note that this operator can be very resource intensive, especially when used in a 3D raymarching scene. Based on https://github.com/cabbibo/glsl-curl-noise
Parameters
-
Coord Type
:-
2D
: -
3D
:
-
-
Context Type
:-
Auto
: -
Context
: -
MaterialContext
: -
CameraContext
: -
LightContext
: -
RayContext
: -
ParticleContext
:
-
-
Translate
: Coordinate translation. -
Scale
: Coordinate scale. -
Amplitude
: Noise value amplitude. -
Offset
: Noise value offset.
Inputs
-
Coordinate Field
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
vec4
- Coordinate Types: