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Curl noise field.

Note that this operator can be very resource intensive, especially when used in a 3D raymarching scene. Based on


  • Coord Type:
    • 2D:
    • 3D:
  • Context Type:
    • Auto:
    • Context:
    • MaterialContext:
    • CameraContext:
    • LightContext:
    • RayContext:
    • ParticleContext:
  • Translate: Coordinate translation.
  • Scale: Coordinate scale.
  • Amplitude: Noise value amplitude.
  • Offset: Noise value offset.


  • Coordinate Field: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: vec4