Light Operators
Operators that are used in raymarching to define the behavior of light, including light sources and shadow behaviors.
These operators are generally specialized for use in the raymarching LightContext
and may not support being fed through other OPs like filters.
Operators
-
ambientLight
: beta -
axisLight
: Light that emits from along an axis, similar to an infinitely long tube light. -
directionalLight
: A directional light. -
hardShadow
: A simple hard-edged shadow. -
lightVolume
: beta -
linkedLight
: beta Light that is based on a standard Light COMP. -
multiLight
: beta Combines multiple light sources. -
pointLight
: Light eminating from a single point in space, with optional distance attentuation. -
ringLight
: beta -
softShadow
: A soft-edged shadow. -
spotLight
: Cone-shaped spotlight. -
volumetricRayCast
: beta