worleyNoiseField

worleyNoiseField

field
worleyNoiseField
RayTK
v0.40

Parameters

Name Description Regular Handling Read-Only Handling
Noise Type

The type of noise function.

Baked Baked
  • Worley 2D (Original):
  • Worley 2D (Fast):
  • Worley 3D (Original):
  • Worley 3D (Fast):
Distance Type Runtime Baked
  • Euclidean:
  • Manhattan:
Coord Type

The type of coordinates that the op supports.

  • Auto:
  • 1D:
  • 2D:
  • 3D:
Axis

When the Noisetype uses 2D coordinates but Coordtype is 3D, this is used to choose which plane of the coordinates are used.

Runtime Semi-Baked
  • X:
  • Y:
  • Z:
Translate

Offsets the coordinates used to calculate noise.

Runtime Baked
Scale

Scales the coordinates used to calculate noise.

Runtime Baked
Jitter Runtime Baked
Amplitude

Multiplies the amount produced by the noise.

Runtime Baked
Offset

Offsets (adds to) the amount produced by the noise.

Runtime Baked

Inputs

  • Coordinate Field: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext VertexContext PixelContext
    • Return Types: float vec4
  • Jitter Field: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext VertexContext PixelContext
    • Return Types: float