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fieldExpr

beta

Parameters

  • Enable:
  • Expression:
    • sqrt(x) Square Root:
    • abs(x) Absolute Value:
    • sign(x) Sign:
    • cos(x) Cosine:
    • sin(x) Sine:
    • tan(x) Tangent:
    • acos(x) Arccosine:
    • asin(x) Arcsine:
    • atan(x) Arctan ( Input1 ):
    • atan2(x,y) Arctan ( Input1 / Input2 ):
    • cosh(x) Hyperbolic Cosine:
    • sinh(x) Hyperbolic Sine:
    • tanh(x) Hyperbolic Tangent:
    • log2(x) Log Base 2:
    • log(x) Natural Log:
    • exp(x) e ^ Input1:
    • exp2(x) 2 ^ Input1:
    • pow(x) Base ^ Input1:
    • pow(x,y) Input1 ^ Input2:
  • Param 1:
  • Param 2:
  • Vector Param 1:
  • Vector Param 2:
  • Coord Type:
    • Use Input:
    • float:
    • vec2:
    • vec3:
  • Return Type:
    • Use Input:
    • Sdf:
    • vec4:
    • float:
    • Ray:
    • Light:
  • Context Type:
    • Use Input:
    • Auto:
    • Context:
    • MaterialContext:
    • CameraContext:
    • LightContext:
    • RayContext:

Inputs

  • definition_in: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4 Sdf Ray Light Particle
  • definition_in1: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4 Sdf Ray Light Particle
  • definition_in2: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4 Sdf Ray Light Particle
  • definition_in3: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4 Sdf Ray Light Particle