shapedCombine
beta
combine
shapedCombine
RayTK
v0.36
Combine two SDFs, using a 2D SDF to shape the blending region.
Parameters
-
Enable
: -
Radius
:
Inputs
-
SDF 1
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
SDF 2
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
Blend Shape
: (required)- Coordinate Types:
vec2
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types: