shapedCombine

combine
shapedCombine
RayTK
v0.41

Combine two SDFs, using a 2D SDF to shape the blending region.

Parameters

Name Description Regular Handling Read-Only Handling
Enable
Radius Runtime Baked

Inputs

  • SDF 1: (required)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext VertexContext PixelContext
    • Return Types: float Sdf
  • SDF 2: (required)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext VertexContext PixelContext
    • Return Types: float Sdf
    • Supports Variables From Inputs: inputOp1
  • Blend Shape: (required)
    • Coordinate Types: vec2
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext VertexContext PixelContext
    • Return Types: float Sdf
    • Supports Variables From Inputs: inputOp[1-2]