scale
Keywords:
- scale
- transform
filter
scale
RayTK
v0.36
Scales space.
Scaling works for either 3D or 2D inputs.
Parameters
-
Enable
: -
Scale
: Scale to apply to each axis. If input is 2D only X and Y are used. -
Scale Type
:-
Separate XYZ
: -
Uniform
:
-
-
Uniform Scale
: -
Use Pivot
: Optionally pivot the rotation around a specific point instead of around the origin (0, 0, 0). -
Pivot
: The point around which to apply the rotation. For 2D coordinates, only the X and Y parts are used. -
Apply To
:-
Coordinates
: -
SDF UV
: -
SDF Secondary UV
: -
UV In Material
: -
Field Values
:
-
Inputs
-
definition_in
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types:
-
Scale Field
: (optional) If provided, this field is used to modify the scaling at different points in space. If the field returns float values, the value of all the `Scale` parameters are multiplied by that value. If it returns vec4 values, each part of the `Scale` parameter is multiplied by the corresponding value in the vec4.- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
Pivot Field
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
vec4
- Coordinate Types: