transform
Shortcuts:
- tfm
Keywords:
- move
- pivot
- position
- rotate
- scale
- transform
- translate
filter
transform
RayTK
v0.36
Transform the coordinates of the input, with rotation, scaling, and translation.
Various parts of the transform can be switched off to improve performance, and the sequence of transform steps can be reordered. It either uses the origin (0,0,0) as the pivot point, or can use another pivot point.
Parameters
-
Enable
: -
Enable Translate
: -
Enable Rotate
: -
Enable Scale
: -
Enable Pivot
: -
Translate
: -
Rotate
: -
Scale
: -
Uniform Scale
: -
Pivot
: -
Transform Order
:-
Scale Rotate Translate
: -
Scale Translate Rotate
: -
Rotate Scale Translate
: -
Rotate Translate Scale
: -
Translate Scale Rotate
: -
Translate Rotate Scale
:
-
-
Rotate Order
:-
Rx Ry Rz
: -
Rx Rz Ry
: -
Ry Rx Rz
: -
Ry Rz Rx
: -
Rz Rx Ry
: -
Rz Ry Rx
:
-
-
Scale Type
:-
Separate XYZ
: -
Uniform
:
-
-
Apply To
:-
Coordinates
: -
SDF UV
: -
SDF Secondary UV
: -
UV In Material
: -
Field Values
:
-
Inputs
-
definition_in
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types:
-
Rotate Field
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
vec4
- Coordinate Types:
-
Translate Field
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
vec4
- Coordinate Types:
-
Scale Field
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
- Coordinate Types: