matCapContrib

material
matCapContrib
RayTK
v0.42

Shading using a MatCap (Material Capture) image to fake lighting and reflections.

MatCap images are available on github.

Note that this shading does not use actual lights or reflections, it’s a shortcut that fakes those things which are pre-computed and baked into the images that the shading is based on.

This approach is commonly used in sculpting tools like zBrush.

Parameters

Name Description Regular Handling Read-Only Handling
Enable
Level Runtime Baked
Rotate Runtime Baked
Mat Cap Texture TOP
Map Cap Texture File
Enable Shadow Baked Baked

Inputs

  • Rotate Field: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: MaterialContext
    • Return Types: float