matCapContrib
material
matCapContrib
RayTK
v0.42
Shading using a MatCap (Material Capture) image to fake lighting and reflections.
MatCap images are available on github.
Note that this shading does not use actual lights or reflections, it’s a shortcut that fakes those things which are pre-computed and baked into the images that the shading is based on.
This approach is commonly used in sculpting tools like zBrush.
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Enable | |||
Level | Runtime | Baked | |
Rotate | Runtime | Baked | |
Mat Cap Texture TOP | |||
Map Cap Texture File | |||
Enable Shadow | Baked | Baked |
Inputs
-
Rotate Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
MaterialContext
- Return Types:
float
- Coordinate Types: