remapCoords
beta
filter
remapCoords
RayTK
v0.42
Modifies space using a vector field.
When the shader uses the operator, it will first pass the coordinates to the “Coord Field”. It then uses the resulting remapped coordinates when running the first input operator.
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Enable | |||
Remap Mode | How the remapped coordinates are applied to the original coordinates. | Semi-Baked | Semi-Baked |
| |||
Mix | Cross-fades between the original coordinates and the remapped ones. | Runtime | Baked |
Inputs
-
definition_in
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Coordinate Field
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
- Coordinate Types: