rosettePattern
pattern
rosettePattern
RayTK
v0.42
Pattern with overlapping circles in a hexagonal arrangement.
This pattern produces just float values not colors. To apply color to it, pass it into a colorRampField
.
The edges of the circles produce values of 1 and the background produces values of 0.
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Translate | Moves the entire pattern. | Runtime | Baked |
Size | Scales the pattern. | Runtime | Baked |
Glow | The amount of glow, or blending between the circle edges and the background. | Runtime | Baked |
Radius | The radius of the circles. A value of 1 makes the circles overlap perfectly at the center of their neighbors, 0.5 causes them to touch the edges of the neighbors, and 0 makes the circles dots. Values larger than 1 will cut off parts of the circles. | Runtime | Baked |
Spread | How much the arrangement of circles should be spread out along each axis. | Runtime | Baked |
Inputs
-
Coordinate Field
: (optional) Field that produces vectors that the pattern uses as coordinates instead of regular spatial position. Only the X and Y parts are used.- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
vec4
- Coordinate Types:
-
Glow Field
: (optional) Field that controls the amount of glow or blending.- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
- Supports Variables From Inputs:
coordField
- Coordinate Types:
-
Radius Field
: (optional) Field that controls the radii of the circles.- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
- Supports Variables From Inputs:
coordField
glowField
- Coordinate Types:
-
Spread Field
: (optional) Field that controls how much the circles are spread apart.- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
vec4
- Supports Variables From Inputs:
coordField
glowField
radiusField
- Coordinate Types: