mirrorAxes

mirrorAxes

Parameters

  • Enable:
  • Axes:
    • X:
    • Y:
    • Z:
    • XY:
    • YZ:
    • ZX:
    • XYZ:
  • Direction X:
    • Positive:
    • Negative:
  • Direction Y:
    • Positive:
    • Negative:
  • Direction Z:
    • Positive:
    • Negative:
  • Flip X On Side:
    • None:
    • X+:
    • X-:
    • Y+:
    • Y-:
    • Z+:
    • Z-:
  • Flip Y On Side:
    • None:
    • X+:
    • X-:
    • Y+:
    • Y-:
    • Z+:
    • Z-:
  • Flip Z On Side:
    • None:
    • X+:
    • X-:
    • Y+:
    • Y-:
    • Z+:
    • Z-:
  • Center:
  • Offset:
  • Enable Blend:
  • Blending:
  • Apply To:
    • Coordinates:
    • SDF UV:
    • SDF Secondary UV:
    • UV In Material:
    • Field Values:

Inputs

  • definition_in: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4 Sdf Ray Light Particle
  • Offset Field: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4
  • Direction Field: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4
  • Flip Sides Field: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4
  • Blending Field: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float vec4

Variables

  • sides: