
mirrorAxes
filter
mirrorAxes
RayTK
v0.36
Parameters
-
Enable
: -
Axes
:-
X
: -
Y
: -
Z
: -
XY
: -
YZ
: -
ZX
: -
XYZ
:
-
-
Direction X
:-
Positive
: -
Negative
:
-
-
Direction Y
:-
Positive
: -
Negative
:
-
-
Direction Z
:-
Positive
: -
Negative
:
-
-
Flip X On Side
:-
None
: -
X+
: -
X-
: -
Y+
: -
Y-
: -
Z+
: -
Z-
:
-
-
Flip Y On Side
:-
None
: -
X+
: -
X-
: -
Y+
: -
Y-
: -
Z+
: -
Z-
:
-
-
Flip Z On Side
:-
None
: -
X+
: -
X-
: -
Y+
: -
Y-
: -
Z+
: -
Z-
:
-
-
Center
: -
Offset
: -
Enable Blend
: -
Blending
: -
Apply To
:-
Coordinates
: -
SDF UV
: -
SDF Secondary UV
: -
UV In Material
: -
Field Values
:
-
Inputs
-
definition_in
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types:
-
Offset Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
- Coordinate Types:
-
Direction Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
- Coordinate Types:
-
Flip Sides Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
- Coordinate Types:
-
Blending Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
- Coordinate Types:
Variables
-
sides
: