mirrorAxes
Mirror space across one or more axes, similar to reflect
.
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Enable | |||
Axes | Which axes should be reflected. | Semi-Baked | Semi-Baked |
| |||
Direction X | Which side of the X axis should be reflected. | Semi-Baked | Semi-Baked |
| |||
Direction Y | Which side of the Y axis should be reflected. | Semi-Baked | Semi-Baked |
| |||
Direction Z | Which side of the Z axis should be reflected. | Semi-Baked | Semi-Baked |
| |||
Flip X On Side | Whether to flip one side of the X axis along either the Y or Z axes. | Runtime | Semi-Baked |
| |||
Flip Y On Side | Whether to flip one side of the Y axis along either the X or Z axes. | Runtime | Semi-Baked |
| |||
Flip Z On Side | Whether to flip one side of the Z axis along either the X or Y axes. | Runtime | Semi-Baked |
| |||
Center | Center position for the reflection planes. | Runtime | Baked |
Offset | Offset applied to each side, pushing them towards / away from the reflection planes. | Runtime | Baked |
Enable Blend | Whether to stretch out the area near the reflection plane to soften the transition between the sides. | Semi-Baked | Semi-Baked |
Blending | How much area to stretch out near the reflection planes. | Runtime | Baked |
Apply To | What the reflection should be applied to. | ||
|
Inputs
-
definition_in
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Supports Variables:
sides
- Supports Variables From Inputs:
offsetField
directionField
flipSideField
blendingField
- Coordinate Types:
-
Offset Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
- Supports Variables:
sides
- Supports Variables From Inputs:
directionField
flipSideField
- Coordinate Types:
-
Direction Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
- Supports Variables:
sides
- Supports Variables From Inputs:
flipSidesField
- Coordinate Types:
-
Flip Sides Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
- Supports Variables:
sides
- Coordinate Types:
-
Blending Field
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
- Supports Variables:
sides
- Coordinate Types:
Variables
-
Axis Sides (+/- 1)
: