hexagonalTruchetPattern
pattern
hexagonalTruchetPattern
RayTK
v0.42
Pattern using truchet tiling in a hexagonal arrangement.
This operator produces different types of values from the grid depending on the selected Pattern.
Truchet patterns involve a curving path through a grid (in this case hexagonal), where the path is always uninterrupted, but may sometimes form closed loops.
Based on hexagonal truchet by FabriceNeyret2.
See details about Truchet tiles.
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Pattern | What type of values to produce from the grid. | Baked | Baked |
| |||
Seed | Seed number used to control the randomization of the path. | Runtime | Baked |
Translate | Moves the entire pattern. | Runtime | Baked |
Size | Scales the pattern. | Runtime | Baked |
Inputs
-
Coordinate Field
: (optional) Field that produces vectors that the pattern uses as coordinates instead of regular spatial position. Only the X and Y parts are used.- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
vec4
- Coordinate Types: