vesicaSdf2d
sdf2d
vesicaSdf2d
RayTK
v0.42
SDF for a 2d vesica, which is a shape based on the overlap between two circles.
See Wikipedia for details. See ShaderToy for an example.
Parameters
| Name | Description | Regular Handling | Read-Only Handling |
|---|---|---|---|
Radius | The radius of each circle. | Runtime | Baked |
Distance | The distance between the circles. Higher values will produce thinner shapes since the circles will overlap less. Lower values will produce rounder shapes, eventually reaching a full circle when the distance is 0. | Runtime | Baked |
Inputs
-
Radius Field: (optional)- Coordinate Types:
vec2 - Context Types:
ContextMaterialContextCameraContextLightContextRayContextParticleContextVertexContextPixelContext - Return Types:
float
- Coordinate Types:
-
Distance Field: (optional)- Coordinate Types:
vec2 - Context Types:
ContextMaterialContextCameraContextLightContextRayContextParticleContextVertexContextPixelContext - Return Types:
float - Supports Variables From Inputs:
radiusField
- Coordinate Types: