
specularContrib
Shortcuts:
- sc
Keywords:
- ggx
- lighting
- material
- modularmat
- phong
- shading
- specular
A material element that provides specular light contribution.
Parameters
-
Color
: -
Level
: -
Method
: The type of specular shading to use. Different methods support different combinations of the other parameters.-
Phong
: -
Blinn-Phong
: -
Beckmann
: -
Cook-Torrance
: -
Gaussian
: -
GGX
:
-
-
Shininess
: -
Roughness
: -
Fresnel
: -
Use Color
: Whether to produce color or just a brightness value. -
Use Light Color
: Whether to apply the light color to the color produced by this element. -
Enable Shadow
: Whether to apply the shadow to the color/level produced by this element. -
Use Surface Color
:
Inputs
-
Shininess
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
MaterialContext
- Return Types:
float
- Coordinate Types:
-
Roughness
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
MaterialContext
- Return Types:
float
- Coordinate Types:
-
Fresnel
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
MaterialContext
- Return Types:
float
- Coordinate Types:
-
Color
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
MaterialContext
- Return Types:
vec4
- Coordinate Types:
Images





