compositeFields
combine
compositeFields
RayTK
v0.42
Combines two vector fields using color compositing.
Based on Photoshop blending modes, using glsl-blend.
The alpha channel is linearly blended between the two inputs using the Blend parameter.
Parameters
| Name | Description | Regular Handling | Read-Only Handling |
|---|---|---|---|
Enable | |||
Blend Mode | Runtime | Semi-Baked | |
| |||
Blend | Runtime | Baked | |
Swap Inputs | Runtime | Baked | |
Blend Field | |||
Inputs
-
Field 1: (required)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContextCameraContextLightContextRayContextParticleContextVertexContextPixelContext - Return Types:
floatvec4
- Coordinate Types:
-
Field 2: (required)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContextCameraContextLightContextRayContextParticleContextVertexContextPixelContext - Return Types:
floatvec4 - Supports Variables From Inputs:
inputOp1
- Coordinate Types:
-
Blend Field: (required)- From Parameter:
Blend Field - Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContextCameraContextLightContextRayContextParticleContextVertexContextPixelContext - Return Types:
float - Supports Variables From Inputs:
inputOp[1-2]
- From Parameter: