
compositeFields
combine
compositeFields
RayTK
v0.36
Combines two vector fields using color compositing.
Based on Photoshop blending modes, using glsl-blend.
The alpha channel is linearly blended between the two inputs using the Blend
parameter.
Parameters
-
Enable
: -
Blend Mode
:-
Add
: -
Atop
: -
Average
: -
Color Burn
: -
Color Dodge
: -
Darken
: -
Difference
: -
Exclusion
: -
Glow
: -
Hard Light
: -
Hard Mix
: -
Lighten
: -
Linear Burn
: -
Linear Dodge
: -
Linear Light
: -
Multiply
: -
Negation
: -
Normal
: -
Over
: -
Overlay
: -
Phoenix
: -
PinLight
: -
Reflect
: -
Screen
: -
SoftLight
: -
Subtract
: -
Under
: -
VividLight
: -
Xor
:
-
-
Blend
: -
Swap Inputs
: -
Blend Field
:
Inputs
-
Field 1
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
- Coordinate Types:
-
Field 2
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
- Coordinate Types:
-
Blend Field
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
- Coordinate Types: