compositeFields
combine
compositeFields
RayTK
v0.42
Combines two vector fields using color compositing.
Based on Photoshop blending modes, using glsl-blend.
The alpha channel is linearly blended between the two inputs using the Blend
parameter.
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Enable | |||
Blend Mode | Runtime | Semi-Baked | |
| |||
Blend | Runtime | Baked | |
Swap Inputs | Runtime | Baked | |
Blend Field |
Inputs
-
Field 1
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
- Coordinate Types:
-
Field 2
: (required)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
- Supports Variables From Inputs:
inputOp1
- Coordinate Types:
-
Blend Field
: (required)- From Parameter:
Blend Field
- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
- Supports Variables From Inputs:
inputOp[1-2]
- From Parameter: