
iteratedTransform
filter
iteratedTransform
RayTK
v0.36
Performs a transform multiple times, optionally reflecting across axes in between the steps.
This can be used to create KIFS fractals (kaleidoscopic iterated function systems).
Parameters
-
Enable
: -
Iterations
: -
Reflect Mode
:-
None
: -
XYZ
: -
X
: -
Y
: -
Z
: -
XY
: -
YZ
: -
ZX
:
-
-
Enable Translate
: -
Enable Rotate
: -
Enable Scale
: -
Enable Pivot
: -
Translate
: -
Rotate XYZ
: -
Scale
: -
Uniform Scale
: -
Pivot
: -
Transform Order
:-
Scale Rotate Translate
: -
Scale Translate Rotate
: -
Rotate Scale Translate
: -
Rotate Translate Scale
: -
Translate Scale Rotate
: -
Translate Rotate Scale
:
-
-
Rotate Order
:-
Rx Ry Rz
: -
Rx Rz Ry
: -
Ry Rx Rz
: -
Ry Rz Rx
: -
Rz Rx Ry
: -
Rz Ry Rx
:
-
-
Scale Type
:-
Separate XYZ
: -
Uniform
:
-
-
Custom Code
: -
Float Param 1
: -
Float Param 2
: -
Float Param 3
: -
Float Param 4
: -
Vec Param 1
: -
Vec Param 2
: -
Vec Param 3
: -
Vec Param 4
: -
Iteration Type
:-
None
: -
Step Index
: -
Step Ratio
:
-
-
Enable Accumulate
: -
Combine
: The type of combination operation to perform.-
Simple Union
: -
Simple Intersect
: -
Simple Difference
: -
Smooth Union
: -
Smooth Intersect
: -
Smooth Difference
: -
Round Union
: -
Round Intersect
: -
Round Difference
: -
Chamfer Union
: -
Chamfer Intersect
: -
Chamfer Difference
: -
Stair Union
: -
Stair Intersect
: -
Stair Difference
: -
Column Union
: -
Column Intersect
: -
Column Difference
:
-
-
Swap Inputs
: Swaps the order of the inputs. This is only relevant for "diff" modes. -
Blend Radius
: The size of the blending region. -
Blend Number
: For stair and column modes, this controls how many steps are used in the blending regions. -
Blend Offset
:
Inputs
-
definition_in
: (required)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
- Coordinate Types:
-
Rotate Field
: (optional) Optional field used to control rotation. The field is evaluated before each iteration, and the resulting value is added to the `Rotate` parameter. If the field uses 2D/3D coordinates, the current position is used. If the field uses 1D coordinates, it is passed `i / (n-1)`, where `i` is the loop iteration, and `n` is the total number of iterations.- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
vec4
- Coordinate Types:
-
Translate Field
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
vec4
- Coordinate Types:
-
Scale Field
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
- Coordinate Types:
-
Custom Transform Field
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
- Coordinate Types:
Variables
-
step
: -
normstep
: