switch
Keywords:
- blend
Switches or blends between several inputs, without the need to rebuild the shader, allowing for fast switching.
Note that inputs that are not connected are skipped over when assigning numbers to them, so if inputs 1, 2, and 4 are connected, they will use indices 0, 1, 2.
Parameters
Name | Description | Regular Handling | Read-Only Handling |
---|---|---|---|
Enable | |||
Source | When 0, the first source is used, 1 for the second, etc. | Runtime | Baked |
Blend Between Inputs | Whether to blend between inputs. | Semi-Baked | Semi-Baked |
Index Field | Field that can provide index values instead of using the parameter. | ||
Index Mode | How to map index values to inputs. | Runtime | Baked |
| |||
Extend | How to handle indices that are outside the expected range based on the selected Index Mode. | Runtime | Baked |
|
Inputs
-
Input 1
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Input 2
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Input 3
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Input 4
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Input 5
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Input 6
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Input 7
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Input 8
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
vec4
Sdf
Volume
Ray
Light
Particle
- Coordinate Types:
-
Index Field
: (optional) Field used to choose the source index- From Parameter:
Index Field
- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
VertexContext
PixelContext
- Return Types:
float
- From Parameter: