
simpleIntersect
Combines SDFs using the intersect operator.
Produces the areas where all input shapes overlap.
Parameters
-
Enable
:
Inputs
-
definition_in_1
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
definition_in_2
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
definition_in_3
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
definition_in_4
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
definition_in_5
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
definition_in_6
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
definition_in_7
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
definition_in_8
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types: