
simpleIntersect
Combines SDFs using the intersect operator.
Produces the areas where all input shapes overlap.
Parameters
-
Enable
:
Inputs
-
SDF 1
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
SDF 2
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
SDF 3
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
SDF 4
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
SDF 5
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
SDF 6
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
SDF 7
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types:
-
SDF 8
: (optional)- Coordinate Types:
float
vec2
vec3
vec4
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
Sdf
- Coordinate Types: