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simpleIntersect

simpleIntersect

Combines SDFs using the intersect operator.

Produces the areas where all input shapes overlap.

Parameters

  • Enable:

Inputs

  • definition_in_1: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • definition_in_2: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • definition_in_3: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • definition_in_4: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • definition_in_5: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • definition_in_6: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • definition_in_7: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • definition_in_8: (optional)
    • Coordinate Types: float vec2 vec3
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf