simpleIntersect

simpleIntersect

Combines SDFs using the intersect operator.

Produces the areas where all input shapes overlap.

Parameters

  • Enable:

Inputs

  • SDF 1: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • SDF 2: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • SDF 3: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • SDF 4: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • SDF 5: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • SDF 6: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • SDF 7: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf
  • SDF 8: (optional)
    • Coordinate Types: float vec2 vec3 vec4
    • Context Types: Context MaterialContext CameraContext LightContext RayContext ParticleContext
    • Return Types: float Sdf