
reflect
Shortcuts:
- ref
Keywords:
- flip
- mirror
- reflect
filter
reflect
RayTK
v0.36
Reflects space across a plane.
Parameters
-
Enable
: -
Direction
:-
Custom
: -
X+
: -
X-
: -
Y+
: -
Y-
: -
Z+
: -
Z-
:
-
-
Plane Normal
: Vector that the cut plane faces. Note that this is only a direction and not a position in space. -
Offset
: Moves the reflection plane along the normal that it faces. -
Shift
: Moves the whole resulting shape along the normal. -
: Whether to expose which side of the plane a point is on as an iteration value for upstream ops.
-
Enable Blend
: -
Blending
: -
Iteration Type
:-
None
: -
Index (0/1)
: -
Signed (-1/1)
:
-
Inputs
-
definition_in
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
vec4
Sdf
Ray
Light
Particle
- Coordinate Types:
-
Offset Field
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
- Coordinate Types:
-
Shift Field
: (optional)- Coordinate Types:
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
float
- Coordinate Types:
Variables
-
sign
: -
index
: