iterationSwitch
Switches between inputs based on the iteration value provided by a downstream operator.
Only connected inputs are considered, and they are renumbered to skip over any missing ones. So if only 2 and 4 are connected, they are treated as 1 and 2.
Iteration values are rounded to the nearest integer (after the Extend mode is applied to handle values outside the expected range from 0 to the number of connected inputs minus 1.
Parameters
| Name | Description | Regular Handling | Read-Only Handling |
|---|---|---|---|
Enable | |||
Iteration Part | Which component of the iteration vector to use. In most cases this should be X. | Semi-Baked | Semi-Baked |
| |||
Extend | How to handle iteration values outside the 0..(N-1) range. | Semi-Baked | Semi-Baked |
| |||
Inputs
-
Input 1: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContext - Return Types:
floatvec4SdfVolumeRayLightParticle
- Coordinate Types:
-
Input 2: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContext - Return Types:
floatvec4SdfVolumeRayLightParticle
- Coordinate Types:
-
Input 3: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContext - Return Types:
floatvec4SdfVolumeRayLightParticle
- Coordinate Types:
-
Input 4: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContext - Return Types:
floatvec4SdfVolumeRayLightParticle
- Coordinate Types:
-
Input 5: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContext - Return Types:
floatvec4SdfVolumeRayLightParticle
- Coordinate Types:
-
Input 6: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContext - Return Types:
floatvec4SdfVolumeRayLightParticle
- Coordinate Types:
-
Input 7: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContext - Return Types:
floatvec4SdfVolumeRayLightParticle
- Coordinate Types:
-
Input 8: (optional)- Coordinate Types:
floatvec2vec3vec4 - Context Types:
ContextMaterialContext - Return Types:
floatvec4SdfVolumeRayLightParticle
- Coordinate Types: