Light Operators
Operators that are used in raymarching to define the behavior of light, including light sources and shadow behaviors.
These operators are generally specialized for use in the raymarching LightContext
and may not support being fed through other OPs like filters.
Operators
ambientLight beta | Ambient light source that doesn't come from a particular location. | |
axisLight | Light that emits from along an axis, similar to an infinitely long tube light. | |
directionalLight | Directional or distant light which always comes from one direction. | |
hardShadow | A simple hard-edged shadow. | |
instanceLight | ||
lightVolume beta | ||
linkedLight beta | Light that is based on a standard Light COMP. | |
multiLight | Combines multiple light sources. | |
pointLight | Light that emits from a single point in space. | |
ringLight | Light that emits from a torus or ring shape. | |
softShadow | A soft-edged shadow. | |
spotLight | Cone-shaped spotlight. | |
volumetricRayCast beta |