Camera Operators
Operators that are used in raymarching to determine which direction rays should travel, effectively behaving as cameras.
These operators are generally specialized for use in the raymarching CameraContext
, and may not support being fed through filters or other OPs.
Operators
basicCamera | Standard camera equivalent to a traditional Camera COMP with default settings. | |
cameraRemap beta | Modifies a camera by replacing the pixel UV coordinates that are used when calculating ray origins and directions. | |
fieldCamera beta | ||
fisheyeCamera | A 360 fisheye camera, that shows all directions from a specific point in space. | |
linkedCamera | A camera that is linked to an existing TD Camera COMP. | |
lookAtCamera | A camera that focuses on a specific point in space. | |
orthoCamera beta | An orthographic (non-perspective) camera, which can be used for flattened front/side/etc views. | |
splitCamera | A camera that splits the viewport into several zones, each using a separate camera. |