mergeToggle
Combines multiple SDFs with a toggle to show/hide each without a shader rebuild.
This can be used to combine and toggle a collection of scene elements.
Parameters
-
Enable 1
: -
Enable 2
: -
Enable 3
: -
Enable 4
: -
Enable 5
: -
Enable 6
: -
Enable 7
: -
Enable 8
:
Inputs
-
definition_in_1
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
Sdf
- Coordinate Types:
-
definition_in_2
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
Sdf
- Coordinate Types:
-
definition_in_3
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
Sdf
- Coordinate Types:
-
definition_in_4
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
Sdf
- Coordinate Types:
-
definition_in_5
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
Sdf
- Coordinate Types:
-
definition_in_6
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
Sdf
- Coordinate Types:
-
definition_in_7
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
Sdf
- Coordinate Types:
-
definition_in_8
: (optional)- Coordinate Types:
float
vec2
vec3
- Context Types:
Context
MaterialContext
CameraContext
LightContext
RayContext
ParticleContext
- Return Types:
Sdf
- Coordinate Types: